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Conversation Producer | He designed Babaylan’s first TCG online game in China. He has been working on card battle games for 20 years

Text | Yu Shenglin

TCG is the abbreviation of the exchange card game, and it has a history of nearly 30 years since its earliest board game development.

The first TCG was launched in 1993, which is the well-known board game “Magic” that became popular as soon as it was released, and it also allowed the company behind it to take a step by step to Cinema in the industry.

Then in 1996, Pokémon, which was popular in Japan, also launched its own TCG. In 1999, the card game “Yu-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-Gi-G

Then these cards quickly occupied the convenience stores of major, middle and primary schools in China and became the absolute dominant of everyone’s spare time. Game Daily Yu Yu’s family still has hundreds of cards that he won when he was a child. Of course, most students did not know the specific gameplay of TCG, but at that time there were already many full card stores in first-tier cities in China for everyone to play these board games.

Komiks

Brand store in Beijing in 2005/Photo source: Wuxia Amon

Although Komiks offline board games are very popular, there are few TCG online games at home and abroad.

In 2001, “Legend of Blood” was just introduced to China, and online games ushered in a blowout development in 2002. In that wilderness era of domestic online games, Wu Xia Amon, who had just graduated from university, designed the first TCG online game in China, “Interactive Martial Arts”, which opened up his own fate with TCG.

“Interactive Martial Arts” press conference

Shortly after Wuxia Amon’s first game was launched, he was born from BabaylanThe idea of ​​quitting his job and starting a business. Although he had no money or qualifications, he had dived into the “no return” of game entrepreneurship with his love and motivation for this type of game. He was 26 years old that year.

For more than a year, after dozens of failed investment investment, Wu Xia Amon, who was heavily in debt, finally couldn’t stand it and found a class to go to Suzhou Game Snail to serve as the main planner of “Mecha Century”.

More than two months later, Wu Xia Amon finally found an opportunity, got an investment of 1 million yuan, and began to develop his second TCG “Xiaoyaoyou”. At that time, Wu Xia Amon never expected that this game designed by Cinema had never seen even the first one. Cinema

“Xiaoyaoyou”

On the eve of the game’s launch, investors felt that the game had been completed and no longer needed Wu Xia Amon, so they set up a new Babaylan company, and all the employees and computers were taken away, leaving only the poor Wu Xia Amon and his main program friends. However, “Xiaoyaoyou”, which lost the producer and main program, was down for a long time on the public beta day, and various vicious bugs frequently appeared and disappeared soon.

Later, Wu Xia Amon, who was unwilling to give up, worked with his friends in the main process and made a brand new TCG “Eight Immortals Online”, which was officially launched in 2008. As a result, the new game was cheated by the distribution company as soon as it was launched. Not only did the distribution company not give it a share, but it also copied a web game “Ten Thousand Demons” out. “The King of Ten Thousand Demons” made micro-innovations based on “The Eight Immortals”, but because of the inaccurate copying, the numerical system was not stuck and it soon became cold.

Cinema

After that, “Eight Immortals Online” experienced several twists and turns, and finally operated it in Wuxia Amen until 2012, until it was bought out by a Shenzhen company.

“Eight Immortals Online”

This game is Wu Xia Amon’s favorite game. Wu Xia Amon himself is doing the planning, art, and websites. There are no restrictions on the content, so you can do whatever you want.

In 2013, the popular Blizzard “Heartstone” began testing.

In the future, among the games in this category, “Five Elements Master” launched in 2017 is considered a masterpiece.

Yu Yu: Why is it named Wu Xia Amon?

Wu Xia Amon: In 2002, I took it when I was doing “Interactive Martial Arts”. I like martial arts very much. I have read a lot of martial arts novels. I once wanted to change the online name to “Martial Arts Dream”, but I felt a little stingy, so I used the homonym of “Martial Arts Dream” to “Wu Xia Amon”.

Yu Yu: How was “Five Elements Master” born?

Wu Xia Amon: After selling “Eight Immortals Online”, I started my business again in 2012 and was fortunate to make millions from other games. At this time, I was facing the problem of project establishment. Based on my interest in CCG and my interest in “Eight Immortals onlKomiksine”, we finally used all the money to make a CCG “Five Elements Master”, whose combat rules are inherited from “Eight Immortals Online”.

“Five Elements Master” can be said to be the continuation of the life of “Eight Immortals Online”. I designed it in “Five Elements Master” for this. href=”https://comicmov.com/”>Cinema An achievement commemorative card called “Tumbler”, which commemorates the years when they were pushed around but didn’t want to fall down. Haha, it’s pretentious, manual dog head~

Yuyu: After “The Five Elements Master” was launched, is there any player comparing it with “Heartstone”?

Babaylan

Wuxia Amon: After the game was launched, it was recommended by TapTap for the first time and had a high score of 9.4. However, many players saw that it was a card game, and they scolded us for copying Hearthstone without playing it. They handed a bad review, which led to a constant decline in the score…Babaylan Later, due to the recognition of quality, the scores have been rising all the way. Now there are more than one million downloads on TapTap, and it still retains a high score of 9.0.

In fact, the rules of “Five Elements Master” were inherited from Cinema‘s 2008 promotionHow could the “Eight Immortals Online” be copied from “Heartstone” launched in 2013? When Hearthstone first came out, many old “Eight Immortals” players came to me and joked that Hearthstone was plagiarizing us.

Yu Yu: How is “The Five Elements Master” doing in terms of balance? Wu Xia Amon: The balance of “Five Elements Master Komiks” can be listed for some data to illustrate:

In the duel between experts, there are nearly 20 sets of playing methods with a winning rate of more than 50% and a usage rate of more than 1% each month (the different sects and five elements combinations are, the playing methods are different). This number is much higher than other CCGs.

In addition, the winning rate of routines with the highest winning rate is lower than 54%, which is also far lower than other CCGs.

Yuyu: I have been persisting for 20 years, why are I so obsessed with card games?

Wu Xia Amon: I like to play games with high strategic nature, and card battle games are very strategic and never tired of playing them.

Yuyu: Which game do you think you have made the best? Why?

Wu Xia Amon: The best one is the latest “Devil’s Secret Realm”. “The Five Elements Master” is also a real son, but its artistic performance has always been a pain for us and has been discounted…

The Five Elements Master”

KomiksYuyu: Are there any interesting news during the game development process?

Wu Xia Amon: There are quite a lot of interesting things, let’s talk about the early years:

In 2005, in order to write a good financing business plan, I went to the brand store to inspect it. There are dozens of card stores that mainly sell Magic Cards in Beijing, and there are also board game venues. When I took the second photo, it attracted the attention of the store owner and asked me about my purpose, and I honestly told me. He knew that I was not a customer, so he limited me to leave within 30 seconds. He would stay there soon… Years have passed, and occasionally I would remember the embarrassing look at me.

Yuyu: What are the major problems you encountered during the game development process? 

Wu Xia Amon: The biggest problem is the choice of art style. It must not only conform to the characteristics of the subject matter, but also cater to the preferences of the majority of players, but also take into account the development costs, development cycles, and subsequent maintenance difficulties… There are too many restrictions.

Yuyu: How many people are there in the team at present? What new game are you doing?

Wu Xia Amon: Currently, there are more than 20 R&D personnel in Babaylan, and they are still working on an independent game “The Silent Cricket”.

Yuyu: What do you think are the good and bad aspects of “The Five Elements Master”? Where is the “Devil’s Secret Realm”?

Wu Xia Amon: The advantage of “The Five Elements Master” is that its gameplay is high enough, and its disadvantage lies in its visual performance. In other words, the advantage lies in the design of gameplay and numerical values, and the disadvantage lies in the design of art (art performance is not only a design question, but also has a lot to do with the investment. A company made a CCG two years ago, and the cost of its opening animation exceeds the entire R&D cost of “Five Elements Master”).

The advantages of “Devil’s Secret Realm” are the same as those of “Five Elements Master”, which is still the planning of gameplay and numerical design, while the disadvantage is that it is difficult to add PVP.

“Devil’s Secret Realm”

Yuyu: Summarize your years of entrepreneurial career. Do you feel it is hard? 

Wu Xia Amon: I don’t feel the pain. Although I have experienced a lot of setbacks, I may be optimistic, and I have never felt any frustration, or I may be used to it.

Yuyu: Will you want to make some more novel card strategy games in the future?

Wu Xia Amon: If you have a strong IP, you will make another TCG or CCG.

Yuyu: Do you have any suggestions for newcomers who have entered the industry?

Wu Xia Amon: If you want to do Babaylan programs and art, it will be easy to change careers in the future.

If you want to plan, you need to first ask whether you love game design very much and whether you have the talent in this area.

Yuyu: During the interview with Game Daily, we often met some producers who started playing games in colleges and even high schools. As the college entrance examination is approaching, what majors do you think if you want to enter the industry and make games in the future, which majors are better to study?

Wu Xia Amon: First of all, it depends on which job you want to do. If you are doing programs or art, you will naturally choose the relevant major; if Komiks wants to do planning, so major is not that important. The important thing is to play more games in college. If you must choose a professional direction for game planning, you can give priority to majors related to programming. Game planning does not require programming, but if you know how to program, some sub-jobs can do more things.

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