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Conversation Producer | He designed the first TCG online game in China. Cinema cloth has been working on card battle games for 20 years

Text | Yu Shenglin

TCG is the abbreviation of the exchange card game, and it has a history of nearly 30 years since its earliest board game development.

The first TCG was launched in 1993, which is the well-known board game “Magic” that became popular as soon as it was released, and it also made the company behind it Wizards step by step to the top spot in the industry.

Later, in 1996, Pokémon, which was popular in Japan, also launched its own TCG. In 1999, the card game “Yu-Gi-Gi” that domestic players are most familiar with was officially released.

Then these cards quickly occupied the convenience store of Cinema 1950 witch cloth draw in China, and became the absolute dominant of everyone’s spare time. Game Daily Yu Yu’s family still has hundreds of cards that he won when he was a child. Of course, some students did not know the specific gameplay of TCG, but at that time there were already many full card stores in first-tier cities in China for everyone to play these board games.

Brand stores in Beijing in 2005/Photo source: Wuxia Amon

Although offline board games are very popular, there are few TCG online games at home and abroad.

In 2001, “Legend of Blood” was just introduced to China, and online games ushered in a blowout development in 2002. In that wilderness of domestic online games, Wu Xia Amon, who had just graduated from university, designed the first TCG online game in China, “Interactive Martial Arts”, which opened up his unfamiliar relationship with TCG.

Cinema 1950 witch cloth draw

“Interactive Martial Arts” press conference

Shortly after Wu Xia Amon’s first game was launched, he had the idea of ​​resigning and starting a business. Although he had no money or qualifications, he relied on his love and enthusiasm for such games and rushed to enter the “no return road” of game entrepreneurship. That year he was 26 years old.

For more than a year, after dozens of failed investment investment, Wu Xia Amon, who was heavily in debt, finally couldn’t stand finding a class and went to Suzhou. Cloth drawGame Snail, serving as the main planner of “Mecha Century”. More than two months later, Wu Xia Amon finally found an opportunity and obtained a 1 million investment in Babaylan 1990 cloth draw, and began to develop his second TCG “Xiaoyaoyou”. At that time, Wu Xia Amon never expected that he would not even see the first side of the carefully designed game.

“Xiaoyaoyou”

On the eve of the game’s launch, investors felt that the game had been completed and no longer needed Wuxia Amon, so they set up a new company, and all the employees and computers were taken away, leaving only the poor Wuxia Amon and his main program friends. However, “Xiaoyaoyou” which lost the producer and main program, it was down for a long time on the day of the public beta, and various vicious bugs appeared frequently, and disappeared soon after.

Later, it was notBabaylan 1990 clothes DrawWu Xia Amon, who was willing to do so, and the two of them made a brand new TCG “Eight Immortals Online” with their friends in the main process, which was officially launched in 2008. As a result, the new game was cheated by the distribution company as soon as it was launched. Not only did the distribution company not share the money, but also copied a web game “Ten Thousand Demon King” by itself. “Ten Thousand Demon King” made micro-innovations based on “Eight Immortals”, but because of the intricacies, the numerical system was not tightened and it soon became cold.

After that, “Eight Immortals Online” experienced several twists and turns, and finally operated it to 201 in Wu Xia Amon like a private server.tps://comicmov.com/”>Cinema 1950 witch cloth draw2 years, until it was bought out by a Shenzhen company.

“Eight Immortals Online”

This game is Wu Xia Amon’s favorite game. Wu Xia Amon himself made the planning, art, and websites. There are no restrictions on the content, so he can do whatever he wants.

In 2013, the popular Blizzard “Heartstone”Babaylan 1990 clothes drawTalk” began testing.

Five Elements Master, which was launched in 2017, is considered a masterpiece.

Yu Yu: Why is it named Wu Xia Amon?  

Wu Xia Amon: In 2002, I like martial arts very much. I have read a lot of martial arts novels and I once wanted to change the online name to “Martial Arts Dream”, but I felt a little stingy, so I used the homonym of “Martial Arts Dream” to “Martial Arts Dream”.

Yu Yu: “Five Cinema 1950 witch clothes How was the draw Master born?

Wu Xia Amon: After the “Eight Immortals Online” was sold, I was in 2012Cinema 1950 witch clothes Draw started a business again in the year and was lucky enough to earn millions from other games. At this time, we faced the problem of project establishment. Based on my interest in CCG and my feelings for “Eight Immortals Online”, we finally used all the money to make a CCG “Five Elements Master”, whose combat rules are inherited from “Eight Immortals Online”.

“Five Elements Master” can be said to be the continuation of life in “Eight Immortals Online”. I set this in “Five Elements Master” for this. A memorial card for achievement, called “Tumbler”, to commemorate the years when I was pushed around but didn’t want to fall down. Haha, I’m pretentious, manual dog head~

Yu Yu: After “The Five Elements Master” was launched, is there any player comparing it with “Heartstone”?

Wu Xia Amon: After the game was launched, it was recommended by TapTap for the first time and had a high score of 9.4. However, many players saw it as a battle card game, and they scolded us for not playing it for a while. href=”https://comicmov.com/”>Komiks 1960 witch cloth drawStone, backhanded a bad review, resulting in a continuous decline in the score… Later, due to the recognition of quality, the scores have been rising all the way. Now there are more than one million downloads on TapTap, and the high score of 9.0 is still retained.

In fact, the rules of “The Five Elements Master” are inherited from “Eight Immortals Online” launched in 2008. How could it copy “Heartstone” launched in 2013? When Hearthstone first came out, many old Cinema 1950 witch cloth draw players came to me and joked that Hearthstone was plagiarizing us.

Yuyu: How is the “Five Elements Master” doing in the balanced aspect?

Wu Xia Amon: The balance of “The Five Elements Master” can be listed to illustrate:

In the duel between experts, there are nearly 20 sets of playing methods with a winning rate of more than 50% and a usage rate of more than 1% each month (the different sects and five elements combinations are the same). This number is much higher than other CCGs.

In addition, the winning rate of routines with the highest winning rate is lower than 54%, which is also far lower than other CCGs.

Yuyu: I have been persisting for 20 years, why are I so obsessed with card games?

Wu Xia Amon: I like to play games with high strategic nature, and cards are very strategic to the Cinema 1950 witch cloth draw battle games, and I never get tired of playing them.

Yuyu: Which game do you think you have made the best? Why?

Wu Xia Amon: The best one is Komiks 1960 witch cloth draw‘s latest “Devil’s Secret Realm”. “The Five Elements Master” is also a real son, but its artistic expression is always our pain and has been discounted…

“The Five Elements Master”

Yuyu: Are there any interesting news during the game development process?

Wuxia A Meng: There are quite a lot of interesting things in Babaylan 1990 clothes draw, let’s talk about the early years: In 2005, in order to write a good financing business plan, I went to the brand store to inspect it. There are dozens of card stores that mainly sell Magic Cards in Beijing, and there are also board game venues. When I took the second photo, it attracted the attention of the store owner and asked me about my purpose, and I honestly told me. He knew that I was not a customer, so he limited me to leave within 30 seconds and stayed wherever I was cool… Years have passed, and occasionally Komiks 1960 witch cloth draw will still remember the embarrassing look at me back then.

Yuyu: What are the major problems you encountered during the game development process? 

Wu Xia’aBabaylan 1990 cloth drawMong: The biggest problem is Komiks 1960 witch cloth draw is the choice of art style. It must not only meet the characteristics of the subject matter, but also cater to the preferences of the majority of players, but also take into account the development costs, development cycles, and subsequent maintenance difficulties… There are too many restrictions.

Yuyu: How many people are there in the team at present? What new game are you doing?

Wu Xia Amon: There are currently more than 20 R&D personnel, and they are still working on an independent game “Silent Cricket”.

Yuyu: What do you think are the good and bad aspects of “The Five Elements Master”? Where is the “Devil’s Secret Realm”?

Wu Xia Amon: The advantage of “The Five Elements Master” is that its gameplay is high enough, and its disadvantage lies in its visual performance. In other words, the advantage lies in the gameplay and numerical design, and the disadvantage lies in the art design (art performance is not only a design issue, but also has a lot to do with the investment. A company made a CCG two years ago, and the cost of its opening animation exceeds the entire R&D cost of “Five Elements Master”).

The advantages of “Devil’s Secret Realm” are the same as “Five Elements Master”, and Komiks 1960 witch cloth draw is the design of gameplay and numerical values, but the disadvantage is that it is difficult to add pvp.

“Devil’s Secret Realm”

Yuyu: Summarize the yearsDo you feel miserable in your career in creation? 

Wu Xia Amon: I don’t feel the pain. Although I have experienced a lot of frustration, I may be optimistic by nature and have never felt any frustration, or I may be used to it.

Yuyu: Will you want to make some more novel card strategy games in the future?

Wu Xia Amon: If you have a strong IP, you will make another TCGCinema 1950 witch cloth draw or CCG.

Yuyu: Do you have any suggestions for newcomers who have just entered the industry?

Wu Xia Amon: If you want to do programs and art, it will be easy to change careers in the future.

If you want to plan, you need to first ask whether you love game design very much and whether you have the talent in this area.

Yuyu: During the interview with Game Daily, we often met some producers who started playing games by colleges and even high schools. As the college entrance examination is approaching, do you think if you want to enter the industry and make games in the future, what majors do you think are better to learn?

Wu Xia Amon: First of all, it depends on which job you want to do. If you are doing programs or art, you will naturally choose the relevant major; if you want to do planning, then the major is not that important. What is important is that you must play more games in college. If you must choose a professional direction for game planning, you can give priority to majors related to programming. Game planning does not require programming, but if you know how to program, some sub-jobs can do more things.

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